I have a diverse background spanning the complete lifecycle of enterprise software systems. I develop, build, test, deploy and operate software in a variety of environments. I'm passionate about system design, design patterns and clean architecture to build robust state of the art software with a focus on reliably and swiftly delivering value to users.
Developing enterprise-grade automation tools and applications for software testing and deployment. Building robust CI/CD pipelines and containerizing applications across 60+ VMs with comprehensive monitoring and deployment strategies.
Architected and maintained enterprise-scale test automation framework across 5 major projects. Developed fullstack Python applications with comprehensive test coverage, refactored legacy codebases, and built Java-based GUI testing solutions.
Operation and extension of enterprise multi-site Hyper-V infrastructure and 200+ client systems. Designed and built fullstack web applications: Single-page App, web-based product configurator, etc.
Completed Fachinformatiker certification while gaining hands-on experience in system integration and network administration.
60+ VMs Managed
Across 4 private cloud environments
Enterprise Test Frameworks
Comprehensive Python framework for automotive test automation
200+ Clients
Enterprise AD management
3+ Years Experience
DevOps & Infrastructure
Developed and maintained comprehensive Python test framework supporting automotive systems across virtual and hardware targets. Collection and storage of traces and results in backend, visualization in frontend using Django.
Orchestrated test farm with 1000+ daily test executions.
Designed and implemented an Ansible-based infrastructure-as-code solution, working across multiple separate deployments. Built unit and integration tests using Molecule. Including intermediate network provisioning using vSphere, PowerDNS and iptables (NAT, routing).
Automated provisioning and configuration of VM environments (lower-triple-digit) across 4 private cloud environments
Built a "3D space sandbox" using Godot Engine. Generated chunks of terrain using layered noise functions, implemented a quadtree-based level of detail system depending on observer position, used Job Queue with Worker Thread pattern to generate terrain chunks to build complete planets.
Combined 3D graphics, basic vector maths, procedural terrain generation, multithreading and design patterns.
Developed a 2D platformer game in C from scratch with physics, levels, enemies, sound, animations, on an Amstrad CPC with a 4 MHz Z80 CPU and 64kB RAM.
Applied my game dev skills on a highly constrained "embedded" platform. Finished place 11 out of 49.
Using Java and JavaFX I built a 2D jump'n'run game. Including a complete level editor, markup format, simple physics, simple NPCs, robust collisions with spatial optimization.
Built a comprehensive entity component system (ECS) from scratch and a parser for markup format to define worlds.
Interested in collaboration? Let's discuss your next project, app or DevOps challenge!